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-- file prepared: 15 May 2024 23:17:57.048, using fd633c
-- run: for release on 15 May 2024
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1. 'Clay Pigeon' model for the me262
Background
Welcome to the 'clay pigeon' model for the messerschmitt_me262 for DCS world.  This is not a 'mod' as such, but rather a low-poly model, with no animations, and no cockpit (nor cockpit systems).
It's meant as a simple aircraft model of the me262 as an AI opponent and target to fly against to include in missions, by spawning in-flight (hence the term 'clay pigeon').


2. Artistic credits
item: base_mesh ("Messerschmitt Me 262")
type: model
artist: helijah (https://sketchfab.com/helijah)
website: (licensed_under_cc.) https://sketchfab.com/3d-models/messerschmitt-me-262-7DE4vSfKhdxAfX5KJkSZIzO0MlJ
licence: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) requirements: Author must be credited. Commercial use is allowed.
This work is based on "Messerschmitt Me 262" (https://sketchfab.com/3d-models/messerschmitt-me-262-7DE4vSfKhdxAfX5KJkSZIzO0MlJ) by helijah (https://sketchfab.com/helijah) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
[For the me262, after re-orienting the model axis, the 'length' or longitudinal new 'y' axis was shortened by a scalar of 0.80 (this was the model's original x axis), and the 'width' or new x-axis was widened by a scalar of 1.25 (this was the model's original z axis).  Other edits made include separating various elements of the aircraft, from the original model, then reassembled, so that these various elements may be textured separately.  Such examples might have included: glass canopy, canopy frame, nose, engine nozzle (exhaust), engine intake, and occasionally sections of the fuselage, tail and wing to permit the placement of a roundel or other identifying image such as a service/squadron designation or registration serial number.  Landing gear and wheel well covers are in the retracted position, and the canopy is closed, which may differ from the original model.  Additionally, a reduced-geometry format (with fewer vertices, using Blender functionality) was prepared and saved as .obj format for Tackview mission playback.  Also note: the livery used for the aircraft and textures supporting the model differ from that of the original model.]

item: seat(and texture)
type: model
artist: Helijah, helijah (https://sketchfab.com/helijah)
website: (licensed_under_cc.) https://sketchfab.com/3d-models/yakolev-yak-52-4f16a9e742f94f99b06a81ac9cc9a0b2
licence: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Author must be credited. Commercial use is allowed.
"Yakolev Yak 52" (https://skfb.ly/6TsvS) by helijah is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
This work is based on "Yakolev Yak 52" (https://sketchfab.com/3d-models/yakolev-yak-52-4f16a9e742f94f99b06a81ac9cc9a0b2) by helijah (https://sketchfab.com/helijah) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
[edits made to separate the seat from the rest of the original "full-aircraft" model, with the original seat texture used.]


3. Tacview
Tacview note...
If you wish to play back a mission in Tacview, and would like a model for the me262 appear in the Tacview mission playback, the 'Shapes' folder contains an '.obj' file (the aircraft model), and also an '.xml' file (necessary, so Tacview has a reference in it's database to load the model).

	In your Tacview installation, place the '.obj' file in the folder...

		Windows(C:)>ProgramData>Tacview>Data>Meshes

	Then, also in your Tacview installation, place the '.xml' file in the folder...

		Windows(C:)>ProgramData>Tacview>Data>Database>DefaultProperties

If all works, then when you replay the mission in Tacview, the me262 model should automatically be selected by Tacview as the model for the replay.


Enjoy!
